An environment of a moon base's body scan room for MRT scans. Native Blender files provided with camera, lighting and render set-ups. The scene utilizes a trim texture to provide hard surface details via the UV0 channel. Tiling grunge textures are used to add roughness detail to the meshes via UV1 channel. Colors can be easily changed in the material. The separate parts are modular and can be snapped on the grid to increase the size of the environment.
Rendered with Cycles.