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Karoona3D
Karoona3D
Senior Vehicle Artist | Cloud Imperium Games
Manchester, United Kingdom

Summary

My wide range of skills mainly include low poly, high poly (sub-D and sculpted), unwrapping, baking, texturing and optimization of models. I can create optimized organic models such as grass, plants, rocks, etc. I have extensive experience in working with Unity3D engine, UE4, and procedural texture creation using Substance Designer.

Skills

3D ModelingTexturingLevel DesignLightingSculptingNative EnglishFluent Russian

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Unreal Engine
Unreal Engine
ZBrush
ZBrush
UVLayout
UVLayout
xNormal
xNormal
Keyshot
Keyshot
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Painter
Substance 3D Painter
Unity
Unity
Blender
Blender

Productions

    • Video Game
      Star Trek: Legends
    • Year
      2021
    • Role
      Environment Artist
    • Company
      ECG
    • Video Game
      ExoTanks
    • Year
      2019
    • Role
      3D Hard surface Artist
    • Company
      Digital Universe
    • Video Game
      Call of Duty: Modern Warfare
    • Year
      2019
    • Role
      3D Environment/Weapon Artist
    • Company
      Trace Studio

Experience

  • 3D Artist at TRACE Studio
    Russia
    December 2017 - June 2020

    Modeling game-ready assets for various projects.

  • 3D Modeler at Digital Universe (Цифровая вселенная)
    Russia
    October 2016 - November 2017

    Creation of hard surface models including tank modules (weapons, tank hulls, wheels). Creation of props and buildings. Correction and optimization of models. Full process includes creation of mid poly, high poly, and low-poly model with baked normal maps.