My wide range of skills mainly include low poly, high poly (sub-D and sculpted), unwrapping, baking, texturing and optimization of models. I can create optimized organic models such as grass, plants, rocks, etc. I have extensive experience in working with Unity3D engine, UE4, and procedural texture creation using Substance Designer.
Modeling game-ready assets for various projects.
Creation of hard surface models including tank modules (weapons, tank hulls, wheels). Creation of props and buildings. Correction and optimization of models. Full process includes creation of mid poly, high poly, and low-poly model with baked normal maps.