This model contains NO UVS. It instead utilizes triplanar procedural textures for shading of some objects. Most hard surface elements utilize bevel shader node to simulate rounded edges. The blender scene has all textures used packed into the .Blend file. The beta cloth material is UVed and has fabric detail mapped onto it. Lighting as in the render preview is not included. Geometry is mostly polygonal. Cloth element simulated in Marvelous Designer. You can use this asset for concept art or film work.
Added textures which were used for this project. Mainly used as decals and for roughness map.